Kickstarter launching soon ยท Ships Summer 2026 โ†’ Get early access
About Squirrel Squad

Made by a big sister of four.

What started as a way to keep them off iPads.

โ˜… How it started

The story behind the game

I'm the oldest of five. Most afternoons growing up, I was the one figuring out how to keep four smaller siblings off the iPad โ€” and out of each other's hair.

The iPad usually won the first few minutes. But when it lost, it was always to a card game โ€” something with real strategy, something that ended in laughter. Forty-five minutes that flew by because we were playing each other, not the screen.

I wanted that for kids today โ€” with the healthy-habits messaging built right into the cards. So I designed Squirrel Squad. The first squirrels appeared on the back of a takeaway menu, in a quiet corner of a coffee shop. I tried every version on my own siblings, then on neighbors' kids. I worked with a pediatric neuropsychologist and a professional learning specialist to ground every rule in the latest research on holistic, play-based learning milestones.

What came out is a game I can use to keep my siblings (and now my niece) occupied โ€” wild family card-game chaos on the surface, and underneath, four healthy habits โ€” Nutrition, Exercise, Mind, and Learn โ€” quietly drilled into every round without anyone feeling lectured.

Healthy choices feel like superpowers when a kid discovers them through play.

โ€” Sofia

The team

Sofia โ€” creator

Sofia

Creator & big sister of four

Dany โ€” co-founder

Dany

Co-founder & tech

Why a card game?

Apps reward staring at screens. Books reward sitting still. Card games reward looking each other in the eye and laughing. That's the whole brief โ€” fits in a backpack, costs a coffee, travels anywhere, and kids learn by playing, not by being told.

What we believe

Easy enough for the youngest. Strategic enough for the rest.

Junior Mode dials it back for the youngest. Solo + Travel adds depth for older kids โ€” and works in the back seat or on the plane. Standard 2โ€“5 player mode lands everyone in between. One deck, no one stuck watching.

It rewards thinking, not luck.

Drawing a Grump is luck. Defeating a Grump is choice โ€” which Squad card to play, when to spend an Action, whether to burn your Bonus ribbon now or save it. Five-year-olds catch this fast. So do their parents.

Fifteen minutes is the whole window.

That's the gap between dinner and someone needing a bath, a tissue, or a fight broken up. Every round of Squirrel Squad fits inside it.

We tested it against the iPad.

The real benchmark wasn't other card games. It was the iPad โ€” what kids would actually choose given the option. Squirrel Squad had to beat that. We rewrote it until it did.

Limited first edition ยท Launching soon on Kickstarter ยท Ships Summer 2026

Ready to beat the Grumps?

Or lock it in now โ€” join the Founding Squad for $1 (refundable) โ†’